Friday 10 October 2014

research

Media texts
Main Focus- Grand Theft Auto 5

Other Media Texts 
Call of duty modern warefare 2-2011
Watchdogs 2-2014
tomb raider-2013 
saints row 4-2013 
last of us- 2014 
mortal combat 

TV documentaries
BBC- addicted to games- https://www.youtube.com/watch?v=R83287N6kFg&safe=active
https://www.youtube.com/watch?v=pE-5sm_Iqts


ABC- are video games to blame for the increase in violence



Academic text/books 
Barrie Gunter: the effects of video games on children: the myth unmasked (1998)
James Newman: Playing with video games (2008)
Nancy signoriell: Violence in video games: a reference handbook (2005)
Grand theft childhood April 2008
Violent video games effects on children and adolescents 
game over for childhood (2012)

bibliography 
 http://www.theguardian.com/commentisfree/2013/dec/31/grand-theft-auto-5-torture-violence-video-games-  About Grand theft auto violence about the sake of the violence

http://www.mirror.co.uk/lifestyle/staying-in/video-games/gta-5-torture-row-teachers-2278689-  Grand theft auto torture row- teachers slam Grand theft auto 

http://www.telegraph.co.uk/technology/video-games/10312420/GTA-5-the-violence-debate.html-  Violence in video games debate. 

http://kotaku.com/grand-theft-auto-blamed-after-eight-year-old-shoots-gra-1201375715-  Grand theft auto blamed for shootings

http://www.cbsnews.com/news/can-a-video-game-lead-to-murder-04-03-2005/-  article about: did grand theft auto lead to violence


http://gac.sagepub.com/content/3/3-4/264.short-  The meaning of race and violence in video games

http://books.google.co.uk/books?
hl=en&lr=&id=9XB3AgAAQBAJ&oi=fnd&pg=PP1&dq=violence+in+video+games&ots=2nkBVvEE-c&sig=UhRzsWGxS-VpBpSuWhrprSfPrP4#v=onepage&q=violence%20in%20video%20games&f=false- Book which are linked to video games which contain violence. 
http://pss.sagepub.com/content/12/5/353.short- Journal about violence in video games. 
http://link.springer.com/article/10.1023/A:1018709905920#page-1-  Examination about violence in video games. 
 reports 

https://www.youtube.com/watch?v=Nbq5xUNm1iw- Youtube self made documentary giving their opinion about violence in video games 

https://www.youtube.com/watch?v=6N9SZ8ETpVM-   Project about violence in video games 

http://www.vox.com/2014/9/16/6152541/video-games-violence



Tuesday 7 October 2014

hypothosis

Working tittle 
Are video games like 'Grand theft auto v' becoming increasingly violent and what effect do they have on audiences? 

angle 


Are younger audiences being affected by the increase in violence in video games? the increase in violence in video games has it effected how younger teenagers act in society. Is this just a moral panic of the 21st century or is further regulation required. How the gaming industries have changed over the years? Who do they really target? Impact on the age regulation. Is buying the game to easy?  


hypothesis


Is violence in Grand theft auto increasing? How has the game developed over the years since first release in 1997. Video games are psychologically damaging for young people.  Are parents blaming the game for most crimes? 

Linked production 


The first idea is to have news style documentary about violence in video games. In this documentary I will explain the violence in video games and hows affected younger teenagers.


Migrain 


Representation 

negative Parents representation 
Male dominance- males causing violence and leading the game  
stereotypical
stories not accurate- blame game 

Media language 

Mis-en-scene provide how USA was in the 90s and how gangs acted 
CLAMP
Illegal drug usage 
illegal bank robberies 
Clothes- visualisation of gangsters in America. 
In game violence being portrayed. 

Media institution 

Main institution involved- rockstar production 
similarities with saints row same institution 
engine by Rage
Distributed by optic disk 
game engine- euphoria 

Media audiences

Primary demographic- 13-30
personal relationship with the 3 characters. 
Class E- demographics
reformers and strugglers 

Genre

Male dominance 
Sexism 
treating females 
personal troubles in game


narrative

In game story- equilibrium, disequilibrium, new equilibrium on every mission every game solved by the hero- main character 

recurring theme as they always go home to eat or sleep. 


SHEP

Social-

  • Changed the way we think about gaming industries 
  • Changed the way we think about younger teenagers who are addicted to video games- think they may harm somebody 
  • Some extent restricted our thinking towards the USA

historical- 
Economical- 
  • when every new grand theft auto comes out high amounts is spent on advertising 
  • Most expensive game ever spending 170 million on marketing and development 
  • Smashed most financial records- breaking 2 financial records fastest entertainment property to gross 1 billion dollars and fastest video game to gross 1 billion dollars 
political- 
  • Political corrupt society in game is having a bad effect on Americas politics.
  • Grand theft auto is blamed for some crime issues 
  • This came could be used for the US military to de-sensitise killing according to Glenn Beck   

Issues and debates 
Representation and stereotyping-

Media technology and digital revolution-

Ownership and control- 


regulation and censorship- 

media affects-

theories 
Gerbner cultivation Theory-  http://visual-memory.co.uk/daniel/Documents/short/cultiv.html

Ronald Barthes-  The Signifier and signified- Denotation and connotation http://changingminds.org/disciplines/storytelling/articles/barthes_five_codes.htm

Stuart Hall-  Dominant and preferred reading, Negotiated reading, oppositional reading.
Lines of appeal brand values- http://www.mediaknowall.com/gcse/advertising/advertising.php?pageID=analysis

narrative structure- Todorov
Demographics

VALs- Values, attitudes and lifestyle

Physchographics

The hypodermic needle

Two step flow theory

uses and gratifications

Richard Dyer- stereotyping


http://www.mediaknowall.com/as_alevel/alevkeyconcepts/alevelkeycon.php?pageID=audience


Media texts
Main Focus- Grand Theft Auto 5

Other Media Texts 
Call of duty modern warefare 2-2011
Watchdogs 2-2014
tomb raider-2013 
saints row 4-2013 
last of us- 2014 

TV documentaries
BBC- addicted to games 
ABC- are video games to blame for the increase in violence



Academic text/books 
Barrie Gunter: the effects of video games on children: the myth unmasked (1998)
James Newman: Playing with video games (2008)
Nancy signoriell: Violence in video games: a reference handbook (2005)
Grand theft childhood April 2008
Violent video games effects on children and adolescents 
game over for childhood (2012)

Internet Links